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The first game of the Halo franchise, it was released on November 15, 2020, as an exclusive launch title for the Xbox gaming system, and is considered the. More than five million. All Halo Scanners are enabled to use the Scanner Angel software. Bungie is pleased to present a new update to Halo PC (and Custom Edition).
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Ideas for 343i to take from Halo 1 PC/CE for Halo Infinite
- Brief History: Back in the day ~2004 halo PC was huge. 2003-2005 was it's peak with so many servers and tournaments on Klanwars.cc & HPT matches (Halo Player Tournament) where we were playing with the best of the best halo PC players. We had ventrilo and teamspeak servers filled with teams and constant gamenights on the weekends with custom maps on Halo Custom Edition. There were montages and videos of the gamenights we had posted all the time on the HPT forums and sent around on Xfire. Xfire (Very Similar to Steam but only the instant messenger and the ability to join a friends game parts) was also a huge reason the community stayed alive for so long, and when Xfire was bought out by Evolve, the community died out faster than usual. Though when the game was alive and well, basically between 2003-2008, there were several reasons why it was so enjoyable.
- One key factor for Halo's survival on PC was it's server browser. The ability to scroll through a large list of servers with various gametypes and maps was crucial. It was so easy to hop around to your preferred game style. The other aspect to why these servers worked so well was that there were server hosting websites where you could buy dedicated servers for your Halo clans for scrimmages and tournaments (Another key reason for HPC/HCE's survival), so the ping issues were fair and not one person was hosting the game from their home computer. Dedicated servers or at least the ability for people to purchase their own (They are quite cheap for 16 slot servers) would be very beneficial.
- Another could be implementing some sort of clan/team builder where you could create your own name, logos and calltags would make HI very competitive. We had this on the HPT website and a leaderboard for teams who had the most points/wins throughout the tournaments and it kept people interested in playing. Possibly a weekend arena/tournament that teams could join and play other teams could be a fun experience (Similar to the Clash gametype League of Legends is trying to implement)
- Thirdly, a map creation (Forge) sandbox or at least full mod support. If people could make fantastic models and maps with the very old map making programs they had 10 years ago for Halo Custom Edition, I can't even imagine what people could make within forge or some kind of map making program for Halo Infinite. These custom maps are what kept tournaments and gamenights interesting. There were classic ones like Mystic, Portent, nightcamp_ce, mudlside, CMT Snowgrove, Coldsnap, etc. Bringing back what Halo 3 offered with the weekly custom maps/gametypes/screenshots/etc would keep friends interested in playing new maps or creating new maps together. Bungie brought the community together really well in Halo 3 with those weekly features (especially when people thought they could get Recon from getting featured)
- Lastly, Anticheat. The community of Halo PC/CE itself has even created their own anticheat software that people can implement into their hosted servers, so I have no doubt 343 could create something even better. It's always a problem for PC games, and I have no doubt it will become one on Halo Infinite.
- Halo 1 will always have a special place in my heart from the countless hours of gametime to the best experiences I've ever had on a video game with friends and I really hope 343 listens to the community and focuses on what made halo 1-3 so great, campaign and multiplayer wise.
Thanks for reading
EDIT - Formatting