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Some thoughts on the state and the future of the game
Hello guys, DeepBurner here.
Being a huge fan of onjective-based FPSs, DirtyBomb was pretty much a no-brainer for me. Having played bunch of ob FPSs in the past, I had some thoughts and wanted to take a shot while devs are still reading the sub. This is by no means a criticism post, I love the game and am optimistic about it's future (eh). This is just a commentary or insight from a somewhat seasoned player of the genre. Also I'd like to state that all these are my opinions.
Perks, Loadouts, Mercs
Now, I think we can all agree on the loadout system being unusual. It's a business model and I respect that. I remember reading that there will be an overhaul on the loadout system but can't be sure. My only concern is that this takes away customization from the players. I mean, it's really cool that every class can further diverge but while at it, it could be done to it's fullest, with different weapon/perk/cosmetic slots. Maybe devs thought it would be too similiar to TF2, I don't know. They are pretty to obtain and half of the perks are so niche that they're just fillers anyway (Flying Pig, was it?). Which brings me to my second point:
Right now, perks just stink imo. Or rather, a huge missed opportunity. As I stated 2 sentences ago, most of the perks are really situational, while some of them are nearly mandatory. In my head, perks are essentially tools that allow players to further customize classes and create a feeling of uniqueness while also granting power to the player. Of course, they should be specialised enough to allow the said customization, not blatant enough to not destroy the clairty (as in, you should be able to tell a classes capacity, for example you can't give Rhino a perk that allows him to snipe). Reminding againg, these are all my opininons but having mandatory perks just doesn't sit right with me.
To my understanding, SD doesn't really make good perks because newer players wouldn't have them and thus get crushed and it would need grinding to get said perks. Which does sound reasonable to me actually.
I think, one of the games that got Perks right is [Tribes:Ascend](reddit.com/tribes). T:A perk system is similiar to DirtyBomb that there are perks in the game but only one is unlocked when you create a new account. 0 in DB's case. Let's have a look them:
First we have Ultra Capacitor I, which is a pretty basic, straightforward upgrade as you see. There's also Safety Third in the same vein. But they are no means mandatory.
But there's also this perk, which suddenly turns you into a flag-chaser, whatever class you might be. Interesting things include this, this and this. All of these perks are used (at least more than Flying Pig or Cool).
As you can (or can't because you don't understand jackshit) see, perks are extensions for classes, further diversifying classes, while keeping gameplay integrity.
This opens up a new discussion: Mercs.
Only thing that slightly baffles my mind is diversity between Mercs. The medic/support mercs are great atm in my opinion, they all feel and play different. But when it comes to fire support, I am slightly disappointed. Apparently only "fire support" a merc can provide is more or less, dropping things from sky. The only difference between Arty and Skyhammer is their weapons and the recharge timedamage ratio on their skill. I mean Arty could just be another loadout for Skyhammer, or vice versa (admittedly Kira's "thing from sky" is a bit different). Fragger and Rhino where Fragger trades grenades and mobility with more firepower. I don't know if SD is taking the the MOBA route with like 100 mercs or more "class"-like with low number of mercs, but if it's the latter, I think a little more difference in gameplay elements would be nice.
Also, a more personal opinion: SD could have done Proxy better. Like, her whole identity is Proxy Mines, I mean yeah there was a gap for light engineer class but it could be done with a little more personality perhaps? A class named proxy that plants proximity mines? Huh. In general, a little bit personality in mercs would be cool.
Game Modes and Competitive
Game is still in development and I'm sure some of thestuff I am writing here is probably in the works right now, but bear with me.
I think the current maps play great, aside from a few tweaks maybe. SD obviously knows what they are doing (of course). One thing I would add would be a game mode that features symmetric objectives, stuff like king of the hill, capture points, capture the flag, you name it. Call it "Versus" maybe. Dunno.
The main thing I'd like to add here is some less serious game modes, stuff like Team Deathmatch, FFA deathmatch, Rabbit modes that don't require much coordination that can be used to practice aim or just to chill. Some stuff to keep people from burning out. I've probably seen a dozen posts in this sub saying they had 36546851 hours logged in but hadn't played in the last two weeks (may be something to do with Phantom tho D:).
About the competitive, I know SD wants the game to BE specifically competitive and is showing their intents openly, but too much forcing maaaay cause the opposite effect. TF2 didn't have a ranked game mode until a month ago (did they implement it? I don't know) but they have a great competitive scene that grew all by itself and even though some sponsors dropped it from their pools in LAN tournaments, the leagues are still going strong, because they were built naturally. The key here is to have a strong foundation to build upon, if people love the game they are playing, love the community, it will happen (optimistic much?). The LLL Cups seem great for development of the comp scene though.
Balance will happen. It may take some time, but it will happen. There are always some bad patches that screw up the metagame.(cough DotA 6.83 cough) Kneejerk community reactions also always happen. Have patience. If SD really wants DirtyBomb to be the competitive they want, they can't afford to don't fix the game for a long period of time anyway (read: Brink).
Bottom line; the game is still in development. DirtyBomb is going to be a great game. I wrote this post because I wanted to provide some insight/feedback and spark some good discussion. Have faith, play dirty!
Which servers do you play on?
I checked the rules but if this post is against the rules please let me know.
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