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Warcraft III The Frozen Throne Patch 1.20c-1.20d 1.0. With this program you can upgrade or downgrade from patch 1.26a to 1.27b of Warcraft III The Frozen Throne. Early Access Release or a General Availability Release. Warcraft 3: The Frozen Throne 1.23 update. TFT Version [HOST] 2. After Downloading. Patch warcraft 3 frozen throne 1.26 switcher. I am going to patch my game on wineskin for warcraft cuz i.
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The CD Key can be only found at the box of your Warcraft III: The Frozen Throne. An illustration of text ellipses. This is the official standalone and upgrade version file for Warcraft 1.26 Patch.
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Opinion on using Linux for gaming
IntroductionA little overview on my experience with Linux to help you with your opinion. I started using Linux in 2009, but during that time I was basically fooling around with the system, I was very curious about what Linux is and just seemed cool. I stopped using it for a while until a few years ago in 2014, I did quite a bit of distro hopping till the end of 2015 from Ubuntu, to mint, to fedora, and finally to openSUSE. I wasn't satisfied with any of those distros, which lead me to use Arch Linux in 2016 since it is minimal and I can have the freedom to customised it to however I want. I had being using Arch Linux from then till today.
All those years, I haven't really gamed on Linux before because of crappy hardware and internet in South Africa. I am now living in Taiwan and recently built myself a new PC. I am planning on playing:
- Monster Hunter: World
- Battlefield 1
- DotA 2 (Works since... Steam)
- Apex Legends (Heard that EAC will cause the game to not work on Linux, which is very unfortunate)
- World of Warcraft - WotLK (Private servers, this I know works on linux with wine)
- Torchlight Frontiers
Why did I use Linux?I am a full stack web developer using Java and Nodejs. Used to be a PHP developer but didn't really like the syntax. I find that developing on Linux is so much better than on Windows, and I would like to have that same experience with gaming. I am quite well acquainted with the terminal, I am able to create my own bash scripts.
What rig do I have currently?I am currently using dual-boot setup on my laptop. Windows for gaming, photoshop, and illustrator work. Arch Linux for programming purposes. That laptop has NVIDIA GeForce GTX 850M, and Intel CPU i5... 4th generation I believe (Don't remember, typing this at work).
What is my new rig's hardware?
- CPU: Intel core i7 8700
- Motherboard: GIGABYTE B360 aorus gaming 3 wifi
- GPU: NVIDIA GeForce GTX 1060 6GB
- RAM: 16GB
- SSD: 500GB
- HDD: 2TB
What is causing me to struggle with my decision making?
- Not sure how well those games I want to play will run on Linux.
- Apex Legends not working on Linux
- Photoshop and illustrator. Have tried to get these to work on Wine but failed or it ran very slow, probably because I tested it on my old laptop.
- Drivers for motherboard and graphic's card. I had tried to get the graphic's card to work before since my laptop had an integrated graphic's card installed, linux keeps selecting that one and not my NVIDIA one. Since I am using an Intel Motherboard, it will do the same? Not quite sure.
EDIT: Thank you everyone for your input. So here is what I am gonna try, I will be installing Arch Linux alongside windows (dualbooting) then gonna test how it performs with GPU passthrough, proton, and lutris. Does anyone know whether using i3-gaps is fine on a Linux gaming system? Since I am a programmer and I find using i3wm to have increased my productivity by a huge load.
EDIT: I was thinking since I have the old laptop now, maybe I can use that one purely for Linux and the Desktop computer for gaming then use a HDMI Switcher to change between the two computers using the same monitor.
We need to talk about dedicated servers (an underrated opinion)
I fully agree that dedicated servers could be one of the greatest additions to this game. It would cut down on hackers and ping abusers/lag switchers, it would be a great step towards fixing some of the bugs and exploits in the game that are practically game-breaking, and it would do loads for improving the quality of life on console versions
This game cannot rely solely on official dedicated servers
The problem with dedicated servers is not their superior quality over private servers, but rather the game’s dependency on the dedicated servers. I’m hopeful that this game will still have a playerbase for a while, but even if we optimistically assume that the game’s going to be popular (and, thus, populated) for the next ten years, it will still come to a point where people simply won’t be playing it anymore. If the game has official dedicated servers which are owned and operated by the game’s developers, then, when this server population dip rolls around, the devs will simply figure that running the servers is no longer making a profit, and pull the plug on the game
If the game depends on a central server to handle all matchmaking, pulling the plug on said server will literally brick the game. Kill it, stone dead, no questions asked. Developers and publishers have done this with Battleforge, Need For Speed: World, Darkspore, Loadout, City of Heroes, Club Penguin, FIFA 15, and so many more that I don’t know about/can’t think of at the moment
The thing is, this shouldn’t be a common practice at all. Plenty of games, from Minecraft to DayZ to even massive MMOs like World of Warcraft allow players to host their own private servers, meaning that as long as a single person wants to play their game, they will be able to play it. I can launch a multiplayer lobby of CoD 5 Nazi Zombies, and will be able to for the rest of time, but I will never be able to experience F.E.A.R. Online (a free cash in that’s apparently terrible, but it’s also one of my all-time favorite series of games) because I happened to never hear about it until after it was killed, for no good reason
I’m not saying that the devs need to, now and forever, find ways to entice players to keep playing in order to permanently maintain a server population - games come and go, that’s simply a fact of life - I’m saying that the devs must always have an option for players to launch their own servers (or have peer-to-peer matches, or have LAN hosting, or something similar) so that players twenty years from now will always be able to launch the game, if for no reason other than nostalgia
Here’s the thing though - having some form of private server hosting isn’t just about future-proofing the game for twenty years down the road, it’s for future-proofing the game for two years down the road. The devs aren’t going to shut down the game once the last copy is uninstalled, they’re going to shut it down once it is no longer making them enough money (no fault of theirs, that’s just business). EA has a track record of shutting down servers for games whose playerbases drop below 1% of EA’s total server pop (across all EA games. Think about that. Battlefield 1 sold 18 million copies alone, even if only a tenth of those copies are still being played, that game raises the 1% server pop to several thousand, before you even look at adding any of EA’s other online games to that total server pop); City of Heroes’s devs shut their game down when their company ran out of money and they couldn’t afford to keep those critical servers running; Nintendo has even sent Cease-and-Desist letters to a certain gaming history museum, an organization dedicated to preserving old games simply for historical purposes. At some point, if Dead By Daylight adds mandatory dedicated servers, BHVR is going to have to do the same to their game, and we’ll go from having a barely playable game to having an absolutely unplayable game
Before I finish off here, I want to clarify that the entire game doesn’t need to be playable without dedicated servers, just some aspect of it. Kill Your Friends, for example, is a perfect example of how the game can maintain some form playable state eternally (assuming it can be run via private hosting, and doesn’t also require dev servers), even after public matchmaking dries up. I think the perfect solution here would be to add dedicated central servers for public matches only, while KYF remains hosted by private servers indefinitely. This way the bulk of the game can have its largest issues addressed by adding dedicated central servers to cut down on the major issues regarding desync, and the game itself isn’t killed permanently whenever BHVR stops being able to turn a profit from said central servers
People really need to focus on this distinction more. I’ve seen too many games die because of this lack of future-proofing, leaving too many players feeling homeless, or as though they just had their child ripped away from them - and yet devs/publishers are still following this practice. The worst part, for me, is that gamers only seem to care about loot boxes or microtransactions, and do little more than give a surprised Pikachu face when their favorite games die; however, that’s a broader conversation for a different sub. As it stands, to any DBD players who are trying to push for dedicated servers, please make sure that you know exactly what you’re asking for, and you’re asking for it for the right reasons
Edit: Yes, the game does need to connect to a central server in order for you to get past the main menu. This is mostly an anti-piracy DRM server, and they’re usually fairly easy to crack (I mean, cracks already exist for Steam’s version of this DRM, and if people can crack Steam, I’m sure they can crack whatever BHVR uses). I’ve also heard that this central server might be what saves your profile’s save data. If so, that might be another fly in the lotion, but I’m sure developing workarounds for that would still be much easier than developing workarounds for mandatory public server hosting