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Activation key war thunder patch 1.27

War Thunder - Next-Gen MMO Combat Game for PC, Mac, Linux

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2.0.0.8 dev → 2.0.0.21 dev changes Part 2

Previous one: https://www.reddit.com/Warthundecomments/jrtwcx/2008_dev_20021_dev_changes_part_1/

2.0.0.8 dev → 2.0.0.21 dev changes: Part 2

  • BV 238, Do 17 (all), F3H-2, F1, He 111 (all), He 177A-5, Ju 288C, Me 262A-1a, Me 262A-2a, Meteor F. 8 Reaper – icons on the loadout screen fixed.
  • F-4 (all) – attitude indicator (pitch) min and max values: -180 / 180 → -90 / 90
  • F-86 (all) – RPM gauge max value: 11000 → 8800.
  • F1:
    • the plane will sink a bit further on its gears
    • new sensor: AN/APR-25
    • viscous drag of flaps increased
    • crew: 2 → 1
    • max speed near ground: 909 km/h → 1010 km/h
    • max Mach: 2.76 → 1.85
    • chute drag lowered
    • at sea level 0-200 km/h – thrust, torque and afterburner thrust increased
    • at sea level 600-1800 km/h – thrust and torque lowered, afterburner thrust increased
    • at 3 km 0-400 km/h – thrust and torque increased
    • at 3 km 600-1800 km/h – thrust and torque lowered, afterburner thrust increased
    • at 6 km 200-400 km/h – thrust and torque increased
    • at 6 km 600-1800 km/h – thrust and torque lowered, afterburner thrust increased
    • at 7.5 km 0-400 km/h – thrust and torque increased
    • at 7.5 km 600 km/h – thrust and torque increased
    • at 7.5 km 800-1800 km/h – thrust and torque lowered, afterburner thrust increased
    • at 9 km 0-200 km/h – thrust and torque increased
    • at 9 km 400-800 km/h – thrust, torque and afterburner thrust increased
    • at 9 km 1000-1800 km/h – thrust and torque lowered, afterburner thrust increased
    • at 11 km 0-200 km/h – thrust and torque increased
    • at 11 km 400-1000 km/h – thrust, torque and afterburner thrust increased
    • at 11 km 1200-1800 – thrust and torque lowered, afterburner thrust increased
    • at 12 km 400 km/h – afterburner thrust increased
    • at 12 km 600-1000 km/h – thrust, torque and afterburner thrust increased
    • at 12 km 1200 km/h – afterburner thrust increased
    • at 12 km 1400-1800 km/h – thrust and torque lowered, afterburner thrust increased
    • at 13.5 km 200-1000 km/h – afterburner thrust increased
    • at 13.5 km 1200-1600 km/h – thrust and torque lowered, afterburner thrust increased
    • at 13.5 km 1800 km/h – thrust and torque increased
    • at 15 km 0 km/h – thrust and torque lowered
    • at 15 km 200-1400 km/h – thrust and torque lowered, afterburner thrust increased
    • at 15 km 1600-1800 km/h – thrust and torque lowered
    • at 18 km 0-600 km/h – thrust and torque lowered
    • at 18 km 800-1400 km/h – thrust and torque lowered, afterburner thrust increased
    • at 18 km 1600-1800 km/h – thrust and torque lowered
    • empty weight – 6380 kg → 6540 kg
  • FJ-4B – the plane will sink a bit further on its central gear.
  • Harrier GR. 1:
    • the plane will sink a bit further on its gears
    • engine fire extinguish speed increased
    • removed the landing chute
    • gear drag increased
    • fuel consumption increased
  • P-47D-16-RE:
    • max speed near ground – 700,056 km/h → 691,956 km/h
    • engine power – 2000 → 1940
  • P-47D-23-RA (CN):
    • now uses its own FM file instead of the old German P-47D's
    • engine, elevator, rudder, spar, gear, fuel tank HP lowered
    • aileron, stabiliser, fuselage, cover HP increased
    • removed loadout – 3x 500 lbs + 10x HVAR
  • Saab SK 60B:
    • arcade max roll coefficient – 1 → 0.7
    • at sea level 600-1200 km/h – thrust and torque lowered
    • at 5 km 800 km/h – thrust and torque increased
    • at 10 km all speeds – thrust and torque increased
  • T-2 – the plane will sink a bit further on its gears.
  • Yak-38:
    • received CCIP for gun and rockets
    • new sensor – SPO-10
    • new loadout – 2x Kh-23M
    • received landing chute
    • no longer has oil radiator control
    • at sea level 200 km/h – thrust and torque increased
    • at 3 km 200 km/h – thrust and torque increased
  • Unused new loadouts:
    • Harrier GR. 3:
      • 72x SNEB
      • 72x SNEB (DLT launcher)
  • RN-01 Arbalet (Ka-52), AN/APG-78 (AH-64D (all), Apache AH. Mk. 1) – ground target search: removed line ' "elevTriangle": true ', new line ' "preciseMinor": true ', for both air and ground target search: angular accuracy increased, distance accuracy increased.
  • PTZ-89:
    • added a 0.2 mm thick spall shield around the engine
    • added two more optics
    • fixed the armour tags in the X-Ray view
    • sight changed – TSH2-22 → WV002-01
    • sight FOV – 13 → 10
  • AMX 30B2 Brennus – received Eirel countermeasure.
  • Leclerc S2 – added a 5 mm thick plate on the back of the turret, added a 10 mm thick plate on the side of the hull.
  • Lorraine 37L (SA-37) – ammo: 30 → 22.
  • Fla.Rak.Rad – received mudguards and its own reload animation.
  • Leopard 2 A6 – empty weight: 58000 kg → 58600 kg, full weight: 59500 kg → 60100 kg.
  • C2A1 – new 25 mm thick plate above the breech.
  • Pz.Kpfw. II C (all), 15cm (Sfl.) Pz.Kpfw. II B – LFP: 14.5+35 mm → 14.5+20 mm.
  • Sd.Kfz. 251/10 – main gun horizontal limits: -30° / 30° → -25° / 25°.
  • Type 75 MSSR – engine sound: enginetank01 → Type 74
  • Matilda Hedgehog:
    • rearm time on cap is now 30 seconds
    • added the Hedgehog rockets (fires 29.5 kg HE rockets with 15.8 kg of torpex flying 45 m/s every 0.67 seconds, 40 rockets all)
    • turret horizontal limits: -180° / 180° → -150° / 150°.
  • VFM 5 – engine sound: Panther → Patria rear, gun elevation speed: 5 °/s → 11 °/s, received first gen IR NVD for all crew members as Tier II mod.
  • M1128 MGS:
    • new 15 and 12.7 mm plates on the turret top
    • received shell ejection
    • gun vertical limits: -8° / 18° → -5° / 15°
    • gear ratios changed, should be faster both forward and in reverse
    • sight changed: Centauro → M1128
    • sight FOV – 6 → 11
    • zoomed out FOV – 9.217 → 22.46
    • zoomed in FOV – 6.141 → 7.37
    • delay before the first-order ammo racks get replenished: 4 sec → 2 sec.
    • first-order ammo rack replenishment time (one shell): 30 sec → 6 sec.
    • gunner – first gen thermal → third gen thermal
    • commander – third gen IR → third gen thermal
    • driver – first gen IR → first gen thermal
  • M1:
    • hull front composite – CE modifier: 0.96 → 1.08 (pre-2.0: 1.0), KE modifier: 0.35 → 0.41 (pre-2.0: 0.42)
    • right turret front composite – CE modifier: 1.27 → 1.3 (pre-2.0: 1.0), KE modifier: 0.65 → 0.58 (pre-2.0: 0.42)
    • left turret front composite – CE modifier: 1.3 → 1.33 (pre-2.0: 1.0)
    • right turret side – CE modifier: 2.0 → 1.75 (pre-2.0: 0.75), KE modifier: 0.45 → 0.55 (pre-2.0: 0.15)
  • T-10A:
    • turret is now 300-200 mm variable thickness armour
    • new 100 mm gun mask armour
    • cannon: M-62-T2S → D-25T (but still stabilised)
    • horsepower: 750 → 700
    • last forward and last reverse gear ratios are now longer
  • T-72AV (TURMS-T) – commander: third gen IR → second gen thermal, driver: first gen IR → second gen IR.
  • T-72B – top armour above the engine: 20 mm → 5 mm.
  • T-80U – sight FOV: 15 → 13.5.
  • T-90A – sight FOV: 15 → 13.5, received shell ejecting, added the two Shtora-1 modules, HE changed to HE-VT.
  • 37 mm Breda Model 39 37/45 (F.C.20 bis) – received an APHE shell.
  • Finnish and Soviet 50 kg bombs – weight: 64 kg → 49.76 kg, explosive weight: 24 kg → 26.35 kg.
  • Finnish and Soviet 100 kg bombs – weight: 117.3 kg → 103.5 kg, explosive weight: 45.3 kg → 36.02 kg.
  • Finnish and Soviet 250 kg bombs – weight: 225 kg → 252.2 kg, explosive weight: 120 kg → 122.25 kg.
  • Soviet 500 kg bombs – weight: 501 kg → 508.3 kg, explosive weight: 234.9 kg → 325 kg.
  • Soviet 1000 kg bombs – weight: 1020 kg → 1080 kg.
  • FAB-3000M-46, FAB-5000 bomb – FX changes.
  • All ground cannons – smoke FX changes.
  • 105 mm LRF (VFM 5) – M735 changed to C76A1 (nerf)
  • 105 mm M68A1E8 (M1128 MGS) – reload time: 6.7 sec → 7.5 sec, stock shell changed from C76A1 to M456A2, C76A1 speed: 1505 m/s → 1509 m/s, C76A1 penetration nerfed.
  • 120 mm Rh120-55 (Leopard 2 A6) – DM53 speed: 1700 m/s → 1750 m/s, DM53 penetration buffed.
  • 9M123 Khrizantema – now tagged as beam-riding.
  • 76mm Air-Defense Gun obr. 1914/15g. (Frunze) – new shell: obr. 1915 HE-TF (this is now the stock one), 53-Sh-354P (the old shell) weight: 5.5 kg → 6.5 kg.
  • R-60, R-60M – explosive weight: 3.5 kg → 1.35 kg.
  • [Ground Strike] Norway – score limit: 3100 → 3300, death penalty multiplier: 0 → 0.2.
  • [Ground Strike] Top of the World – score limit: 7000 → 6900.
  • [Conquest #1], [Conquest #2], [Conquest #3] Eastern Europe – swapped the two teams' spawn icons.
  • [Battle], [Domination] Eastern Europe – added two new spawn icons.
  • Tank test drive – T-64BV changed to T-90A.
  • GER, UK, SWE, FR, US, CN jet test flights, UK, US navy jet test flight – added a 2S6M1.
  • JP jet test flight – added an M2 (ADATS).
  • FR jet test flight – the Pz.Kpfw. III E was changed to a T-64BV, added a 2S6M1.
  • USSR jet test flight – F-86F-35s changed to F-86F-25s, added an M2 (ADATS).
  • USSR navy jet test flight – Ka-52 changed to Yak-38, added an M2 (ADATS).
  • IT jet test flight – M3A1 changed to M46, added an M2 (ADATS).
  • CDK additions (with the obvious ones, e.g. the model of the F2G-1, left out):
    • XM158 heli rocket pod (idk if used or not)
    • Many, many "damaged" textures for Abandoned Factory, Alaska and American Desert.
    • Fury Mk. I and II cockpit
Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.0.0.8..2.0.0.21
Current dev version – 2.0.0.21
Current live version – 1.101.2.61
Next one: https://www.reddit.com/Warthundecomments/jsflr6/20021_dev_20022_dev_changes/
submitted by gszabi99 to Warthunder

War thunder woes

When i started playing war thunder back in 1.27 i loved the game and no other game even came close to matching the fun I had shooting down enemy planes and buying new planes and generally progressing through what was a great game. When the long awaited 1.29 update came out it was a sudden change to the flowing game play of 1.27 although in quite a few respects the game improved after a few micro patches and i thought great they are improving on an already great game.
Lately however with the release of 1.31 all I can see gaijin doing with the game is plowing it into the ground as hard and as fast as they can in order to make as much money in a short time as possible. The new economy model makes it virtually pointless to go anywhere past tier 9 without waiting days of real time for aircraft to repair. Now my games consist of me trying desperately not to die so I don't have to pay what are stupidly high repair costs for planes i worked hard to purchase and now cant even use.
I usually only fly HB now anyways since trying to do the objectives on arcade doesn't seem to matter anymore and 99% of the games im getting have 4+ ai on either side so the 5-6 real players who are actually in game rush straight to the enemy ai to get easy kills and the match becomes a low level furball that ends in under 10 minutes.
The new 1.31 patch I haven't seen a single thing that improves the game play it only makes it harder to earn lions and it wasn't that easy before 1.31, sure they decreased plane prices by a small amount but they upped repair costs across the board and made it impossible to play more than a handful of high level games a day.
All of the people I knew that i brought to play the game have long since gone and i doubt I will stay much longer if they keep making the game unplayable for those people who don't have large amounts of spare cash to throw at the game.
I know this game is still in ''Beta'' but I haven't seen it even go slightly in the right direction since 1.27 its heading away from what a game should be, if they want to maximize their profits which they obviously do they should refine the game play not spend all their time making the economy virtually unplayable to anyone not flying a premium aircraft on a premium account. I would just like to come on war thunder have a fun game on a balanced map with balanced aircraft and matchmaker and be justly rewarded for my efforts is that so much to ask???
submitted by spasmonkey1 to Warthunder

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