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July Development Blog
submitted by N1tek to ChaosConquest
Greetings Lord of Chaos, we're close now to the next game update. We expect 1.20.60 to launch in around 2 weeks at the beginning of August. So today we're sharing some information on the update.
New Legendary Warlord - Gutrot Spume
A proud warrior, Gutrot is a formidable defensive Warlord bringing buffs to both Nurgle and Monsters Armour. He will also buff Nurgle Melee Attack as well as providing a bonus to Sabotage when stationed as a Defender.
Hailing from the Sea of Claws and transformed by Grandfather Nurgle, Gutrot Spume is a powerful Jarl of the Dragon Claw clan. Due to Nurgle's blessings, the left of Gutrot's torso is covered by seven lashing tentacles, which latch onto and bind his foes
Gutrot will soon plague the region, allowing players to earn his allegiance in battle. Defeating Gutrot in a new Infernal Defeat Nurgle Foes challenge will reward both tier 4 and 5 unit components for the new troop types, along with a new Legendary Warlord cache.
New Tier 5 Units Revealed
Each God is going to have a new troop enter the battlefield, available via a new ritual in the appropriate god ritual tree. These powerful units will further allow players to focus on each of the Gods and in the future, we'll continue to add more unit options to these ritual trees.
Daemon Prince of Tzeentch
Crackling with sorcerous power, Daemon Princes of Tzeentch are second in power only to the mighty Lords of Change.
Monster Melee Attack 43 Melee Damage 725 Ranged Attack 43 Ranged Damage 725 Morale 65 Armour 50 Health 1500 Speed 9
Daemon Prince of Nurgle
Thanks to Nurgle's many generous blessings, his Daemon Princes are hardy, powerful warriors and are granted vast sorcerous might!
Monster Melee Attack 65 Melee Damage 1000 Ranged Attack 50 Ranged Damage 550 Morale 50 Armour 50 Health 1270 Speed 9
Daemon Prince of Slaanesh
Daemon Princes of Slaanesh are deadly, whether dancing through battle, claws lashing to maim, or entrancing the weak with a sly glance!
Monster Melee Attack 37 Melee Damage 600 Ranged Attack 69 Ranged Damage 1000 Morale 60 Armour 50 Health 1200 Speed 9
Skull Cannons of Khorne
Howling Khorne's praises, the Skull Cannon thunders across the battlefield, blasting its foes with screaming, fiery skulls!
Melee Attack 22 Melee Damage 350 Ranged Attack 39 Ranged Damage 1500 Morale 56 Armour 60 Health 1350 Speed 6
New Fortress Skins
With the next round of Region Merges and Region Wars only a few weeks away it's time to reveal the new Fortress Skins which can be earned via Region Wars. The Hellcannon Fortress comes in two variations, each with key stats which will help you obtain dominance in future Region Wars.
The first, the 'Hellcannon Fortress', will improve the Tier 4 Offensive units saved during PvP attacks as well as a boost to Cavalry Armour. The second, the 'Exalted Hellcannon Fortress' will improve your combat boost while in control of an Empire City (or any other type of faction city) as well as a significant boost to Undivided Melee Damage. To upgrade and unlock these appearances, players will need to earn Runes of Domination by competing in Region War challenges.
New Infernal Challenges
4 additional Infernal Challenges will be introduced to the weekly rotation, these new events will have their rewards focused on the new god tier 4 and 5 components. These challenges are:
We'll be announcing the next round of Merges next week, we're looking to make competitive regions so that everyone can enjoy Region Wars. More news soon.
We're also making the following changes for the return of Region Wars, we expect the next war to be run shortly after the launch of Game Update 1.20.60.
The changes are as follows:
Warbands will now only march if they have more than 1 players troops present. Warbands can now target gathering tiles.
Additional Gameplay Improvements
We're looking to fix the issue with Barbarity rituals not currently affecting tier 5 units and we'll be continuing to look at improving the game stability and hope to include some further optimizations including improved performance on various mobile devices.
As we're still a few weeks away the team are going to be adding more to the update based on player feedback and these will also be detailed in the full patch notes.
We are also running Empire City Domination on Friday this week so we can monitor the performance due to the issues from last weekend.
Finally, the team is really looking forward to hearing the feedback on the new unit types/warlords stats and more on Discord, please leave your comments in the Suggestion channel. We're hoping to ensure that these units bring more options to each of the Gods as the game continues to grow!
We hope you all have a great weekend!