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[Meta] Information Thread for the Nvidia 30-series GPUs launch

(Information borrowed from /Nvidia with permission from Nestledrink)
Powered by the Ampere architecture, GeForce RTX 30-Series is finally upon us. The goal of this megathread is to provide everyone with the best information possible and consolidate any questions, feedback, and discussion to make it easier for NVIDIA’s community team to review them and bring them to appropriate people at NVIDIA.

NVIDIA GeForce RTX 30-Series Community Q&A

/Nvidia is hosting a community Q&A today where you can post your questions to a panel of 8 NVIDIA product managers. Click here to go to the Q&A thread for more details.

NVIDIA GeForce RTX 30-Series Keynote Video Link

Digital Foundry RTX 3080 Early Look

GeForce RTX 30-Series GPU information:

RTX 3090 RTX 3080 RTX 3070
GPU 8nm GA102 8nm GA102 8nm GA104
Transistor 28 billion 28 billion 17 billion
SMs 82 68 46
CUDA Cores 10496 CUDA Cores 8704 CUDA Cores 5888 CUDA Cores
Boost Clock 1.7 Ghz 1.71 Ghz 1.73 Ghz
Shader FLOPS 36 Shader TFLOPS 30 Shader TFLOPS 20 Shader TFLOPS
Tensor FLOPS 285 Tensor TFLOPS 238 Tensor TFLOPS 163 Tensor TFLOPS
Tensor Cores 328 3rd Gen Tensor Cores 272 3rd Gen Tensor Cores 184 3rd Gen Tensor Cores
Memory Interface 384-bit 320-bit 256-bit
Memory Speed 19.5 Gbps 19 Gbps 16 Gbps
Memory Bandwidth 936 GB/s 760 GB/s 512 GB/s
Max TGP 350W 320W 220W
PSU Requirement 750W 750W 650W
Price $1499 MSRP $699 MSRP $499 MSRP
Release Date September 24th September 17th October

Performance Shown:

  • RTX 3070
    • Same performance as RTX 2080 Ti
  • RTX 3080
    • Up to 2x performance vs previous generation (RT Scenario)
    • New dual axial flow through thermal design, the GeForce RTX 3080 Founders Edition is up to 3x quieter and keeps the GPU up to 20 degrees Celsius cooler than the RTX 2080.
  • RTX 3090
    • Most powerful GPU in the world
    • New dual axial flow through thermal design, the GeForce RTX 3090 is up to 10 times quieter and keeps the GPU up to 30 degrees Celsius cooler than the TITAN RTX design.

PSU Requirements:

SKU Power Supply Requirements
GeForce RTX 3090 Founders Edition 750W Required
GeForce RTX 3080 Founders Edition 750W Required
GeForce RTX 3070 Founders Edition 650W Required
  • A lower power rating PSU may work depending on system configuration. Please check with PSU vendor.
  • RTX 3090 and 3080 Founders Edition requires a new type of 12-pin connector (adapter included).
  • DO NOT attempt to use a single cable to plug in the PSU to the RTX 30-Series. Need to use two separate modular cables and the adapter shipped with Founders Edition cards.
  • See Diagram below
Image Link - GeForce RTX 3090 and 3080 Founders Edition Power and Case Requirement

Other Features and Technologies:

  • NVIDIA Reflex
    • NVIDIA Reflex is a new suite of technologies that optimize and measure system latency in competitive games.
    • It includes:
      • NVIDIA Reflex Low-Latency Mode, a new technology to reduce game and rendering latency by up to 50 percent. Reflex is being integrated in top competitive games including Apex Legends, Fortnite, Valorant, Call of Duty: Warzone, Call of Duty: Black Ops Cold War, Destiny 2, and more.
      • NVIDIA Reflex Latency Analyzer, which detects clicks coming from the mouse and then measures the time it takes for the resulting pixels (for example, a gun muzzle flash) to change on screen. Reflex Latency Analyzer is integrated in new 360Hz NVIDIA G-SYNC Esports displays and supported by top esports peripherals from ASUS, Logitech, and Razer, and SteelSeries.
      • Measuring system latency has previously been extremely difficult to do, requiring over $7,000 in specialized high-speed cameras and equipment.
  • NVIDIA Broadcast
    • New AI-powered Broadcast app
    • Three key features:
      • Noise Removal: remove background noise from your microphone feed – be it a dog barking or the doorbell ringing. The AI network can even be used on incoming audio feeds to mute that one keyboard-mashing friend who won’t turn on push-to-talk.
      • Virtual Background: remove the background of your webcam feed and replace it with game footage, a replacement image, or even a subtle blur.
      • Auto Frame: zooms in on you and uses AI to track your head movements, keeping you at the center of the action even as you shift from side to side. It’s like having your own cameraperson.
  • RTX I/O
    • A suite of technologies that enable rapid GPU-based loading and game asset decompression, accelerating I/O performance by up to 100x compared to hard drives and traditional storage APIs
    • When used with Microsoft’s new DirectStorage for Windows API, RTX IO offloads up to dozens of CPU cores’ worth of work to your RTX GPU, improving frame rates, enabling near-instantaneous game loading, and opening the door to a new era of large, incredibly detailed open world games.
  • NVIDIA Machinima
    • Easy to use cloud-based app provides tools to enable gamers’ creativity, for a new generation of high-quality machinima.
    • Users can take assets from supported games, and use their web camera and AI to create characters, add high-fidelity physics and face and voice animation, and publish film-quality cinematics using the rendering power of their RTX 30 Series GPU
  • G-Sync Monitors
    • Announcing 8K G-Sync 360 Hz Monitors
  • RTX Games
    • Cyberpunk 2077
      • New 4K Ultra Trailer with RTX
    • Fortnite
      • Now adding Ray Tracing, DLSS, and Reflex
    • Call of Duty: Black Ops Cold War
      • Now adding Ray Tracing, DLSS, and Reflex
    • Minecraft RTX
      • New Ray Traced World and Beta Update
    • Watch Dogs: Legion
      • Now adding DLSS in addition to previously announced Ray Tracing

Links and References

Topic Article Link Video Link (If Applicable)
GeForce RTX 30 Series Graphics Cards: The Ultimate Play Click Here Click Here
The New Pinnacle: 8K HDR Gaming Is Here With The GeForce RTX 3090 Click Here Click Here
Introducing NVIDIA Reflex: A Suite of Technologies to Optimize and Measure Latency in Competitive Games Click Here Click Here
Turn Any Room Into a Home Studio with the New AI-Powered NVIDIA Broadcast App Click Here Click Here
360Hz Monitors N/A Click Here
NVIDIA GIPHY page Click Here N/A
Digital Foundry RTX 3080 Early Look Click Here Click Here

RTX Games

Games Article Link Video Link (If Applicable)
Cyberpunk 2077 with Ray Tracing and DLSS Click Here Click Here
Fortnite with Ray Tracing, DLSS, and Reflex Click Here Click Here
Call of Duty: Black Ops Cold War with Ray Tracing, DLSS, and Reflex Click Here Click Here
Minecraft RTX New Ray Traced World and Beta Update Click Here Click Here
Watch Dogs: Legion with Ray Tracing and DLSS Click Here Click Here
submitted by lovetape to buildapcsales

Bringing a Wrench to a Knife Fight: an Artificer Overview

Disclaimer: This post has been written before the publication of Tasha's Cauldron of Everything and makes reference to UA material and content found within Exploring Eberron. While neither of them are official at the time of this publication, the Armorer is expected to become cannon with Tasha's and Exploring Eberron was written by Keith Baker and is widely accepted as Kannon, although unofficial.
Sigil University, Sigil
"My apologies for the delay Mr. Copperbeard, a Dabus stopped by the faculty lounge with some updates from the Lady of Pain. My name is Adjunct Professor Argus d'Orien, a recent and accidental resident of Sigil.
Now then, allow me to congratulate you on acceptance to the Undergraduate Planeswalker Program, quite an accomplishment! I understand that you have yet to chose a program of study, and given your extremely high mental scores on your entrance exam, I know you have been told that your best course of action is in the Wizardly schools. While there is certainly nothing wrong with that line o study and dedication, I would like to present an argument for a field of study that I have recently brought to the University: Artifice. If you wouldn't mind looking at some of these pamphlets that I've made, I'd be more than happy to talk you through the Artificing Program and why I think you'd like to specialize in this fantastic course.

Artificers Vs Wizards

Much like Wizards, Artificers are Intelligence based casters and can fit a number of roles based on a wide availability of spells and talents. The Wizard can cast from a wider spell list and can eventually cast spells up to the 9th Circle of power, an Artificer cannot. Instead, the Artificer has a smaller list of spells - some of which even a Wizard can't cast - memorized and can prepare a set number of them daily without the need of consulting a spellbook. And while an Artificer can't cast as high level spells, the ability to create magical trinkets and Infusions grants increased flexibility and utility both in and out of combat. We like to say that an Artificer has a tool for every job and finds solutions to every problem. Where Wizards focus their study primarily to a specific school of magic, an artificer focuses their arcane knowledge and talents into practical applications of all schools of magic.
Artificers are Arcane Engineers. While a Wizard may directly channel mystic and arcane forces through their spells, Artificers utilize knowledge of the arcane to build devices allowing them to replicate or augment spells to innovate and develop the tools that can shape the future. Because of this, most Artificers don't need or even use traditional spellcasting focus items like a Wizard is required to. They can use Tinkering Tools or a Jewelry Kit or even a Calligraphy kit to call upon arcane forces to create what they need, when they need it. Because of this, while while Wizards tend to be specialized in an area with the ability to be widely utility, Artificers are designed to be Jacks of all Arcane Trades and specialize in what they are needed when it is needed. Also, all Artificers can wear armor and use a wide array of weapons, so that's really nice also.

Role in a party

The Artificer is at it's base, a support part of a party: being able to heal, protect and augment the abilities of the rest of the party. There are fields of specialty within the Artificer studies that allow you to focus on increasing your Striking and Healing capabilities. And given the wide array of spells and infusions available to Artificers, you are able to adapt and become whatever is needed from you.

Flavors of Artifice

It is important to understand that Artificing is as much a science as it is an art. The specific way that you are able to understand your artifice will have a great impact on how you practice your craft.
The most traditional form of Artificing is Tinkering. Utilizing Tinker's Tools, you will construct small devices that are able to interact together to produce spell effects. Perhaps you add a series of rings to a crossbow allowing you to accelerate object through it like the Catapult spell, or maybe you wear a gauntlet with runes engraved on it allowing you to attack with a Shocking Grasp. Some people use what I have referred to as a Animism approach to Tinkering. Creating animatronic wings based on an Eagle to Fly or a metal puppet-like Dragon head that can spit out Fire Bolts and Faerie Fire.
I prefer the utilization of Planar Manipulation for my Artifice. Rather than calling on the magical energies around me, I create devices that allow me to pull directly from the planes to unleash their forces for my use. I have a wand that opens a temporary portal to the Plane of Fire, releasing a gout of flames that if effectively Burning Hands. When I cast Light on an object, I'm actually infusing it with a ray of divine light from the upper planes. Most who follow this method tend to use interchangeable wands or a combination of Crystal foci that can be attached to items to produce spell effects.
Alchemical Artifice is also a popular approach. Rather than weaving an evocation based arcane web and channeling the essence of the Plane of Fire into a tangible form to throw at those who draw your ire, you could simply combine alchemical reagents into a flask and give it a throw! I knew a dwarf who had a backpack full of different compounds that he could combine with a few turns of a screwdriver and spray whatever he needed out a nozzle. Acid Splash, Grease, Poison Spray, Webs...he could do it all. Although, his Healing Potions were almost as bad as taking the damage that made you need them. Every heard of the phrase, "Drinking from a Fire Hose?"
In truth, you don't need to prescribe to a single method of Artifice; most Artificers focus on one but maintain an understanding of the others just in case. And some people make up their own styles entirely! I once saw a goblin use a Calligrapher's kit to Create bonfire on the ground, and the ink became a 3D thing that acted exactly like fire!

Specifics of Artificing

Let's go over the central tenets of Artificing.
ARX101: Magical Tinkering
In this class, you will learn how to take Tiny, non-magical objects and imbue them with minor magical properties. Small light sources, sound making distraction devices, or even arcane graffiti.
ARX102: Spellcasting
In this class you will be set up for success in memorizing a wide variety of spells for you to chose from using. Healing, damaging spells and a wide selection of utility abilities are covered. We even go over ritual casting for when you have enough time for that. It is heavily encouraged for all Artificer to take an Arcana elective course to achieve better proficiency in the topic alongside this course.
ARX103: Infusions and You
This is where Artificers stand out from other fields of study. Infusions allow you to trap aspects of Arcane Energy into non-magical items for whatever needs you may have. Magically strengthen armor or weapons, grant a weapon the ability to generate its own ammunition, create a homunculus servant to help you with chores or simply duplicate the abilities of any number of magical items. These Infused Items last as long as you need them to. Climbing a Mountain one day and fighting a Frost Giant the next? First day have boots that allow you to fly and a Bag of Holding to carry everyone else's gear and the next day have an Enchanted Crossbow and armor that resists the cold without having to spend any energy casting spells. You will even learn how to utilize these infusions as spell casting foci without the need for Wand, Orb or tool-set.
ARX201&206: The Right Tool for the Job
In these courses you will learn how to use and excel at several forms of Artisan Tool-sets. You will even learn how to take one tool-set and turn it into another! Good luck on the final though, it's usually turning a Blacksmithing Kit into a Painter's set...
ARX204,304,404: Magical Item Adept, More is Better
Through extended study of various magical items usable in infusions and adventuring life, you will come to understand their nature and aura's more closely. These courses will cover their manufacture and attunement, allowing you to be better at both. While other adventurers worry about only having three items attuned to their aura, you can utilize up to 6 at a single time at the completion of your study. A one semester optional course ARX305: Merchandising Internship is available to a select number of pupils based on instructor recommendation, allowing you to take time to craft and sell your own magical items in the open market.
ARX306: Spell Storing Items
In this course, we will expand upon the basic principals of Wandmaking and expanding them into the varied forms of Artifice allowing you to create objects that can hold and replicate a specific spell multiple times in a single day for either your own or your companions' use.


In addition to the required classes, you will be required to take a set of Sub-Classes in your study to further focus your study of Artifice. We have a generalized summary below.


The study of Alchemy focuses on the use of potions and reagents. Those following this focus will find themselves more potent healers and capable of producing more damaging effects. Through the study of Experimental Elixers and Restorative Reagents you will eventually achieve the status of Chemical Mastery and be a force to be reckoned with in any group of individuals. Artificers of this specialty often find themselves in the middle of a fight, not on the front lines but close enough to be able to heal and buff those who need it most. Recommended elective courses are any that would raise your proficiency in Medicine.


A recent addition to our field of study, as an Armorer you will construct a set of enchanted armor that you can enhance to your whims. Should you wish to be a hulking guardian or a nimble infiltrator, you will find that there is a great sense of security to be found with this specialty. The entire set of armor can be used as any number of infusions, and can be augmented to whatever your needs may be. Armorers can find themselves on the front lines of a fight or scouting ahead to recon missions. Prolonged front line time is not recommended without additional support of another front-liner. Elective courses suggested for the Armorer are those that may increase your Investigative or Perceptive proficiencies especially if you prefer the infiltrator design of armor.


Artillerists are among the foremost in the wand and crossbow. Specialized in dealing damage more than healing it, Artillerists make excellent ranged damage dealers. You will also learn how to create, deploy and maintain a number of small eldritch turrets to supplement you damage dealing, crowd control and buffing of allies. You will even be instructed in how to create a specialized wand to heighten the damage of select spells you cast. Artillerists tend to stay towards the back of the fight picking off dangerous targets and assisting as needed with tactical placement and movement of their turrets. Elective courses suggested for this field of study are those that would increase your proficiency in Perception, as it makes it easier to find suitable targets.


Battlesmiths have been described to me as "Artificers who like scars, whether it is giving or receiving them." Very much the combat medic, with an emphasis on the combat part. Extra weapons and armor training will be employed here, so you can better use and repair them as well as specialized combat training allowing graduates to truly fight smarter and not harder. You will also receive additional training in Construct design and maintenance to create a Steel Defender to help you out while in combat. These Artificers are best suited for the front lines where they are primarily damage dealers and secondary healers of supporters. Elective courses suggested are History for knowledge of past wars and military strategies or Medicine for self care if nothing else.


Oh, I'm so sorry. Given the varied existence of firearms across the planes, and my personal unfamiliarity with the things - they don't exist in my home plane of Eberron you see - this particular course of study is still being developed. Rest assured, regardless of your Sub-Class of choice you will be given an overview of their use and mechanics so you can use them should they be available to you.


The Maverick is a grueling specialization. Requiring an additional year of study compared to the other courses. The Maverick is the personification of the thinking that if a spell exists, it can be replicated. Over the course of your studies, you will learn magic from Bards, Clerics, Druids, Rangers, Paladins, Sorcerer, Warlocks and Wizards. You will be able to use spells usually reserved just for them and be able to change out memorized spells when needed. This is the pinnacle of the Jack of All Arcane Trades training that you can receive. Based on your additional studies in other spell lists, your roles can vary as widely as any wizard specialty. Mavericks are typically in the back to middle of most engagements and can heal and support as well as anyone else. Elective courses recommended are whatever can fit into your very demanding schedule.

Cultural Immersion Year Locales

We pride ourselves at Sigil University in producing the finest Planeswalkers around. To this end, your third year of study is spent in another plane under the tutelage of a local Artificer that is aware of your planar status. You will not be involved in the goings on on the plane you study in except to gain a better practical understanding of your abilities. This also serves as a way for you to gain a planar specialty which can be very enticing to planeswalkers looking for a guide as well as a party member in order to help them stay out of trouble due to possibly unknown local customs and laws. For Artifice, here are our recommended extra-planar study locations.
Plane Specific Location
Forgotten Realms Lantan Isles
Dragonlance Tinker Gnomes
Greyhawk Barrier Peaks
Ravnica Izzet League
Ebberon Morgrave University
Thank you so much! I will probably have to do a lot of editing for formatting and errors, so please bear with me while I do that. This is my first Class overview and I was inspired by u/aravar27 and their work with the Cleric Domains.
submitted by Bluesamurai33 to DnDBehindTheScreen

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